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dc.contributor.authorFiadotau, Mikhail
dc.date.accessioned2017-08-23T12:26:43Z
dc.date.available2017-08-23T12:26:43Z
dc.date.issued2016
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/22427
dc.description.abstractConsumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These partly stem from the functional constraints of the game engines themselves and are institutionalized through manuals, examples, tutorials, and games made with them. However, some members of game engine communities actively seek to challenge these conventions by experimenting with the engines and finding ingenious ways to put them to unexpected uses. Such experiments can be regarded as a form of metacommentary on the engines’ capabilities and limitations. While arguably impractical and inefficient, they enrich the scope of what can be done with the engine and can contribute to its further development.en_GB
dc.language.isoenen_GB
dc.publisherWydawnictwo Uniwersytetu Łódzkiegoen_GB
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1
dc.subjectgame engineen_GB
dc.subjectgame developmenten_GB
dc.subjecthobbyist gamesen_GB
dc.subjectparticipatory cultureen_GB
dc.subjectplatform studiesen_GB
dc.subjectcreativityen_GB
dc.subjectinnovationen_GB
dc.subjectautoethnographyen_GB
dc.titleGame Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentaryen_GB
dc.typeArticleen_GB
dc.rights.holder© Copyright by Authors, Łódź 2016; © Copyright for this edition by Uniwersytet Łódzki, Łódź 2016en_GB
dc.page.number[47]-65
dc.contributor.authorAffiliationTallinn University
dc.identifier.eissn2449-8394
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dc.contributor.authorEmailfiadotau@tlu.ee
dc.identifier.doi10.18778/2391-8551.03.03
dc.relation.volume3en_GB


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