Browsing Replay. The Polish Journal of Game Studies by Title
Now showing items 1-20 of 27
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Avatars Going Mainstream: Typology of Tropes in Avatar-Based Storytelling Practices
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Due to the growing popularity of video games, gaming itself has become a shared experience among media audiences worldwide. The phenomenon of avatar-based games has led to the emergence of new storytelling practices. The ... -
Brzemię interaktywności – erotyka i seksualność w grach komputerowych
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)Sexuality tends to find its way through all media, video games included. Yet, in-game erotica rarely varies from safe and tamed ways of depicting sexual intercourse typical of other audiovisual media. Something unique for ... -
El Presidente doświadcza. Mechanizmy kapitalizowania produktywności graczy w seriach „Tropico”, „Torchlight” oraz Diablo”
(Wydawnictwo Uniwersytetu Łódzkiego, 2015)In popular economic discourse, productivity is the ratio of the value of manufactured goods to the initial input. In games, the input can be placed on the players’ side: players invest their time, financial resources, ... -
An Experiential Comparative Tool for Board Games
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)In the field of game studies, contemporary board games have until now remained relatively unexplored. The recent years have allowed us to witness the emergence of the occasional academic texts focusing on board games – ... -
„Flâneur” w piaskownicy – o doświadczeniu nawigowalnej przestrzeni w grach komputerowych
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)Spatiality of computer games is one of the most important features that affect the way they are received by the players. That is why it becomes a common subject of discussion among researchers involved in analyzing the ... -
Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these ... -
Gamedec. UKW in IGDA Curriculum Framework
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Launched in October 2013, GAMEDEC: game studies Design is a specialisation track within the 2nd Gen Humanities (aka Humanities 2.0) 3-year BA programme at Kazimierz Wielki University (UKW) in Bydgoszcz, Poland. The ... -
Gra w utratę kontroli. Słaba podmiotowość, kwestionowanie racjonalności i problematyzowanie utożsamienia w narracyjnych grach komputerowych
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)The article diagnoses prevalent tendencies in game design and styles of play, positioning players as strong, active, rational, and extraordinary characters able to change the world around them; embodying the logic of ... -
Gram, więc jestem. Instancja autorska a konwencja „let’s play” w serii „File System Aging” Roberta Florence’a
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)The aim of this article is to analyse let’s play not only as entertaining act of communication but also as an eclectic one which can make games exceed themselves. Let’s play as a method of game critique has developed some ... -
Gry komputerowe jako dziedzictwo kulturowe
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)The aim of the article is to discuss the challenges of computer games preservation as a cultural heritage, focusing on the Polish perspective. Computer games are predominantly perceived as ‘new media’, despite the fact ... -
Ile emersji w grach? Recenzja książki: Piotr Kubiński, Gry wideo. Zarys poetyki, Universitas, Kraków 2016
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Piotr Kubiński’s monograph is an outline of certain specific aspects of video games, examined from the perspective of poetics. Apart from a semiotic analysis of the user interface and a look at how games influence various ... -
Lokacje teatralne w cyfrowych grach fabularnych jako przyczynek do refleksji nad remediacją teatru w obrębie gier komputerowych
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)Digital games and theatre seem to have similar identity. This may be observed in similar art techniques used in both media. The aim of this paper is to demonstrate how theatre as a medium is represented in digital games. ... -
Ludo-narratywizm, czyli proceduralizm Bogosta na tle sporu ludologii z narratologią
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)The ludology-narratology dispute has been dismissed and neglected by many researchers. Theorists on both sides of the conflict created theories assimilating the concepts of their opponents. However, in my opinion, Ian ... -
Miasto-poza-miastem. Przejawy współczesnego flâneuryzmu w medium gry wideo
(Wydawnictwo Uniwersytetu Łódzkiego, 2015)This article is a comparative analysis between the exploration video game genre and the theories of contemporary city space. It focuses predominantly on confronting spatial experience of the city space with video game ... -
„Mortal Kombat", czyli jak uratować świat
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)The paper analyses interrelations between different constituents of the Mortal Kombat entertainment system. The author points out those specific features of movie adaptations that are necessitated by the characteristic of ... -
Motyw „yūrei” w japońskich survival horrorach — analiza wybranych przykładów
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)This paper examines the phenomenon of survival horror games. It focuses on “yūrei”, a Japanese mythological supernatural being. “Yūrei” returns to the world of the living to take revenge on the people who harmed them in ... -
Natural User Interface for Education in Virtual Environments
(Wydawnictwo Uniwersytetu Łódzkiego, 2016)Education and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be. There are domains where purely virtual ... -
Od Redakcji
(Wydawnictwo Uniwersytetu Łódźkiego, 2014) -
Replay. The Polish Journal of Game Studies 03/2016
(Wydawnictwo Uniwersytetu Łódzkiego, 2016) -
Sposoby funkcjonowania odniesień intertekstualnych oraz konsekwencje remediacji formuły gatunkowej westernu w grze „Call of Juarez”
(Wydawnictwo Uniwersytetu Łódźkiego, 2014)The author tries to examine the reasons for the popularity of the Western film convention manifested by the game "Call of Juarez". It seems surprising because Western – once a popular genre – currently seems to be almost ...