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dc.contributor.authorSóleyjarson, Óli Gneisti
dc.contributor.editorKrawczyk-Wasilewska, Violetta
dc.contributor.editorMeder, Theo
dc.contributor.editorRoss, Andy
dc.date.accessioned2021-06-09T11:41:10Z
dc.date.available2021-06-09T11:41:10Z
dc.date.issued2012
dc.identifier.citationSóleyjarson O. G., Rules and Boundaries: The Morality of Eve Online, [in:] Shaping virtual lives. Online identities, representations, and conducts, Krawczyk-Wasilewska V., Meder T., Ross A. (eds.), Lodz University Press, Lodz 2012, pp. 53-67, DOI: 10.18778/7525-671-0.04pl_PL
dc.identifier.isbn978-83-7525-671-0
dc.identifier.urihttp://hdl.handle.net/11089/36126
dc.descriptionOne of the main research topics in the article was the question of morality and ethics within the Eve Online computer game players. The Author decided to use face-to-face interviews with players and CCP employees (the game founder company) and also play the game to get a feel for it, read discussions on bulletin boards, and used various other ways to get information about the game and the people playing it just to make the conclusion that there was so much paranoia amongst the players within the game: everyone was spying on everybody else.pl_PL
dc.description.sponsorshipUdostępnienie publikacji Wydawnictwa Uniwersytetu Łódzkiego finansowane w ramach projektu „Doskonałość naukowa kluczem do doskonałości kształcenia”. Projekt realizowany jest ze środków Europejskiego Funduszu Społecznego w ramach Programu Operacyjnego Wiedza Edukacja Rozwój; nr umowy: POWER.03.05.00-00-Z092/17-00.pl_PL
dc.language.isoenpl_PL
dc.publisherLodz University Presspl_PL
dc.relation.ispartofKrawczyk-Wasilewska V., Meder T., Ross A. (eds.), Shaping virtual lives. Online identities, representations, and conducts, Lodz University Press, Lodz 2012;
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Międzynarodowe*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectmoralitypl_PL
dc.subjectEve Onlinepl_PL
dc.subjectplayerpl_PL
dc.subjectethical boundariespl_PL
dc.subjectalliancespl_PL
dc.subjectonline gamepl_PL
dc.titleRules and Boundaries: The Morality of Eve Onlinepl_PL
dc.typeBook chapterpl_PL
dc.page.number53-67pl_PL
dc.contributor.authorAffiliationReykjavík, Icelandpl_PL
dc.contributor.authorBiographicalnoteSóleyjarson, Óli Gneisti (1979) has a B.A. in library and information science and an M.A. in Folklore from the University of Iceland. He is currently doing postgraduate studies at the University of Iceland in the field of applied cultural mediation. He is the former president and board member of the Folklorist Society of Iceland. He is a member of the Société Internationale d'Etnologie et de Folklore (SIEF). He has worked at the National and University Library of Iceland and the Árni Magnússon Institute for Icelandic Studies. He has taught at the University of Iceland and the University of Reykjavík. His research interests include social media, games, copyright, online piracy, Star Trek, and oral tradition within the gospels of the New Testament. Web: http://truflun.net/oligneisti/pl_PL
dc.referencesCaillois, Roger (2001): Man, Play and Games. Chicago: University of Illinois Press.pl_PL
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dc.referencesScams and exploits. EVElopedia - The EVE Online Wiki. Url: http://wiki.eveonline.com/en/wiki/Scam (accessed 21-2-2012).pl_PL
dc.referencesSóleyjarson, Óli Gneisti (2008): Missing man: death in an online world. Béascna 4, pp. 112-124.pl_PL
dc.referencesSóleyjarson, Óli Gneisti (2009): Eve Online: Leikir, sköpun og samfélög. Hólmavík: Icelandic Centre for Ethnology and Folklore.pl_PL
dc.referencesWoodhead, Robert (2011): Black Friday. Confessions of a Starship Politician, June 24, 2011. Url: http://treborofthecsm.blogspot.com/2011/06/black-friday.html (accessed 21-2-2012).pl_PL
dc.identifier.doi10.18778/7525-671-0.04
dc.disciplinenauki socjologicznepl_PL


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