dc.contributor.author | Sóleyjarson, Óli Gneisti | |
dc.contributor.editor | Krawczyk-Wasilewska, Violetta | |
dc.contributor.editor | Meder, Theo | |
dc.contributor.editor | Ross, Andy | |
dc.date.accessioned | 2021-06-09T11:41:10Z | |
dc.date.available | 2021-06-09T11:41:10Z | |
dc.date.issued | 2012 | |
dc.identifier.citation | Sóleyjarson O. G., Rules and Boundaries: The Morality of Eve Online, [in:] Shaping virtual lives. Online identities, representations, and conducts, Krawczyk-Wasilewska V., Meder T., Ross A. (eds.), Lodz University Press, Lodz 2012, pp. 53-67, DOI: 10.18778/7525-671-0.04 | pl_PL |
dc.identifier.isbn | 978-83-7525-671-0 | |
dc.identifier.uri | http://hdl.handle.net/11089/36126 | |
dc.description | One of the main research topics in the article was the question of morality and ethics within the Eve Online computer game players. The Author decided to use face-to-face interviews with players and CCP employees (the game founder company) and also play the game to get a feel for it, read discussions on bulletin boards, and used various other ways to get information about the game and the people playing it just to make the conclusion that there was so much paranoia amongst the players within the game: everyone was spying on everybody else. | pl_PL |
dc.description.sponsorship | Udostępnienie publikacji Wydawnictwa Uniwersytetu Łódzkiego finansowane w ramach projektu „Doskonałość naukowa kluczem do doskonałości kształcenia”. Projekt realizowany jest ze środków Europejskiego Funduszu Społecznego w ramach Programu Operacyjnego Wiedza Edukacja Rozwój; nr umowy: POWER.03.05.00-00-Z092/17-00. | pl_PL |
dc.language.iso | en | pl_PL |
dc.publisher | Lodz University Press | pl_PL |
dc.relation.ispartof | Krawczyk-Wasilewska V., Meder T., Ross A. (eds.), Shaping virtual lives. Online identities, representations, and conducts, Lodz University Press, Lodz 2012; | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Międzynarodowe | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | morality | pl_PL |
dc.subject | Eve Online | pl_PL |
dc.subject | player | pl_PL |
dc.subject | ethical boundaries | pl_PL |
dc.subject | alliances | pl_PL |
dc.subject | online game | pl_PL |
dc.title | Rules and Boundaries: The Morality of Eve Online | pl_PL |
dc.type | Book chapter | pl_PL |
dc.page.number | 53-67 | pl_PL |
dc.contributor.authorAffiliation | Reykjavík, Iceland | pl_PL |
dc.contributor.authorBiographicalnote | Sóleyjarson, Óli Gneisti (1979) has a B.A. in library and information science and an M.A. in Folklore from the University of Iceland. He is currently doing postgraduate studies at the University of Iceland in the field of applied cultural mediation. He is the former president and board member of the Folklorist Society of Iceland. He is a member of the Société Internationale d'Etnologie et de Folklore (SIEF). He has worked at the National and University Library of Iceland and the Árni Magnússon Institute for Icelandic Studies. He has taught at the University of Iceland and the University of Reykjavík. His research interests include social media, games, copyright, online piracy, Star Trek, and oral tradition within the gospels of the New Testament. Web: http://truflun.net/oligneisti/ | pl_PL |
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dc.identifier.doi | 10.18778/7525-671-0.04 | |
dc.discipline | nauki socjologiczne | pl_PL |