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dc.contributor.authorZaród, Marcin
dc.date.accessioned2021-03-05T10:50:05Z
dc.date.available2021-03-05T10:50:05Z
dc.date.issued2021
dc.identifier.citationZaród, Marcin. 2021. “Tools of the game. Qualitative digital methodologies for the e-sports research.” Przegląd Socjologii Jakościowej 17(1):26-40. Retrieved Month, Year (www.przegladsocjologiijakosciowej.org). DOI: http://dx.doi.org/10.18778/1733-8069.17.1.03pl_PL
dc.identifier.issn1733-8069
dc.identifier.urihttp://hdl.handle.net/11089/34072
dc.description.abstractThis article adopts methodology from digital qualitative studies in order to discuss issues specific to e-sport research in the sociology of sport. The applied concepts are built on a critical discussion of the existing theories and cases from the author’s fieldwork on e-sports among hackers. The employed theories and methods are taken from virtual ethnography, netnography, and digital ethnography. These approaches are discussed critically, especially regarding their relations with Science and Technology Studies and Communication and Media Studies. The paper advocates acknowledging the cognitive approach from virtual ethnography, while dropping the approach to virtuality in favor of other theories of spatiality, with the theory of infrastructure as the backbone. It discusses the usability of Kozinets’ netnographical genres and their potential differences, but proposes a more practical solution to autonetnography. Finally, it shows how different frameworks in digital ethnography can be used in the context of e-sport research. The last part of the article is devoted to some practical advice based on discussions and practice.pl_PL
dc.description.abstractArtykuł adaptuje metodologie z wybranych obszarów jakościowej socjologii cyfrowej na potrzeby problemów badawczych specyficznych dla socjologii e-sportu. Proponowane koncepcje są oparte na krytycznym przeglądzie istniejących teorii oraz przypadkach z własnej etnografii e-sportu hakerskiego. Zaplecze teoretyczne stanowią różne koncepcje socjologii cyfrowej: etnografii wirtualnej, netnografii i etnografii cyfrowej. Przegląd uzupełniają perspektywy ze studiów nad nauką oraz badań mediów i komunikacji. Z koncepcji wirtualnej etnografii zaczerpnięto perspektywę poznawczą, przy jednoczesnym wyborze innych podejść do wirtualności, roli miejsca i teorii infrastruktury. Z koncepcji netnografii czerpie wskazania co do gatunków netnografii, przy zaproponowaniu bardziej praktycznych podejść do autoetnografii. Z etnografii cyfrowej artykuł bierze ramy badawcze i pokazuje konteksty ich użycia w przypadkach e-sportu. Ostatnia część artykułu koncentruje się na poradach praktycznych, zaczerpniętych z analizy innych koncepcji i praktyki własnej.pl_PL
dc.language.isoenpl_PL
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl_PL
dc.relation.ispartofseriesPrzegląd Socjologii Jakościowej;1
dc.subjectsociology of sportpl_PL
dc.subjecte-sport researchpl_PL
dc.subjectethnographypl_PL
dc.subjectnetnographypl_PL
dc.subjectdigital sociologypl_PL
dc.subjectsocjologia sportupl_PL
dc.subjectsocjologia e-sportupl_PL
dc.subjectetnografiapl_PL
dc.subjectnetnografiapl_PL
dc.subjectsocjologia cyfrowapl_PL
dc.titleTools of the game. Qualitative digital methodologies for the e-sports researchpl_PL
dc.title.alternativeSprzęt do gry. Narzędzia do cyfrowych badań jakościowych w obszarze e-sportupl_PL
dc.typeArticlepl_PL
dc.page.number26-40pl_PL
dc.contributor.authorAffiliationDigital Sociology Working Group / University of Warsawpl_PL
dc.contributor.authorBiographicalnoteMarcin Zaród, PhD, a sociologist of science, formerly a physicist. He specializes in the constructivist approach and studies of the social aspects of computer security. He did ethnographies among hackers, CTFers, and roboticists. Personally, he likes puzzles, cats, board games, and social justice. Contact details: Wydział Socjologii UW Karowa 18, 00-324 Warszawapl_PL
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dc.contributor.authorEmailm.zarod@is.uw.edu.plpl_PL
dc.identifier.doi10.18778/1733-8069.17.1.03
dc.relation.volume17pl_PL
dc.disciplinenauki socjologicznepl_PL


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