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dc.contributor.authorWaszkiewicz, Agata
dc.date.accessioned2024-05-27T12:46:53Z
dc.date.available2024-05-27T12:46:53Z
dc.date.issued2024-05-27
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/52246
dc.description.abstractAccording to their most popular definition, cozy games are characterized by visual softness and relaxing gameplay devoid of combat and time-sensitive gameplay. However, with the recent increase in popularity of these games, game developers started to experiment with genre hybridity, introducing games that combine the elements of coziness with non-cozy elements such as difficult combat or horror themes, showing a need for critical engagement with the working definition of what is cozy. The article proposes a concept of dark cozy games to describe those titles that introduce visual softness and, to some degree, ludic safety to horror or Gothic, using three examples to illustrate different ways in which that can be achieved: Cult of the Lamb, Dredge, and Oxenfree.en
dc.language.isoen
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1en
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectcozy gamesen
dc.subjecthorroren
dc.subjectludic safetyen
dc.subjectsoftnessen
dc.subject'Cult of the Lamb'en
dc.subject'Dredge'en
dc.subject'Oxenfree'en
dc.titleSoft Horrors: The Visual and Ludic Safety of Dark Cozy Gamesen
dc.typeArticle
dc.page.number111-124
dc.contributor.authorAffiliationJohn Paul II Catholic University of Lublinen
dc.identifier.eissn2449-8394
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dc.contributor.authorEmailagata.anna.waszkiewicz@gmail.com
dc.identifier.doi10.18778/2391-8551.11.08
dc.relation.volume11


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