dc.contributor.author | Czarcińska, Katarzyna | |
dc.date.accessioned | 2016-06-14T17:14:28Z | |
dc.date.available | 2016-06-14T17:14:28Z | |
dc.date.issued | 2015 | |
dc.identifier.issn | 1733-0319 | |
dc.identifier.uri | http://hdl.handle.net/11089/18384 | |
dc.description.abstract | The article focuses on the issue of reception of ancient myths in popular culture. As popular
culture is known for vast use of different ancient myths in many productions, the question may be
raised, if they can be still named as ‘ancient’. With the example of the drowned peninsula of Orr
in Guild Wars video games, which is compared with the Atlantis isle of Plato, the article proves
that despite structural similarity of the story, these two are different myths. The myth of Atlantis
is shaped by the Greek culture, which is oriented on the past, with strong conviction that the human
race is heading towards destruction. The story of Orr reflects immersion in present time and the need
to bury the past once and forever. Therefore, popular culture creates its own mythology, which is named
as the mythology of popular culture. | pl_PL |
dc.description.sponsorship | Publikacja dofinansowana przez Rektora Uniwersytetu Łódzkiego oraz Dziekana Wydziału Filologicznego Uniwersytetu Łódzkiego. | pl_PL |
dc.language.iso | pl | pl_PL |
dc.publisher | Wydawnictwo Uniwersytetu Łódzkiego | pl_PL |
dc.relation.ispartofseries | Collectanea Philologica;Numer Specjalny | |
dc.subject | mythology | pl_PL |
dc.subject | popular culture | pl_PL |
dc.subject | video games | pl_PL |
dc.title | Atlantyda jako mit nie-grecki, czyli o mitach w kulturze popularnej | pl_PL |
dc.title.alternative | Is Atlantis still a Greek myth − mythology in popular culture | pl_PL |
dc.type | Article | pl_PL |
dc.rights.holder | © Copyright by Katarzyna Czarcińska, Łódź 2015; © Copyright for this edition by Uniwersytet Łódzki, Łódź 2015 | pl_PL |
dc.page.number | 5-13 | pl_PL |
dc.contributor.authorAffiliation | Uniwersytet Warszawski. | pl_PL |
dc.identifier.eissn | 2353-0901 | |
dc.contributor.authorBiographicalnote | Katarzyna Czarcińska − the University of Warsaw, the Institute of Classical
Studies. Born 1990, she finished Master studies in 2014 at the University of War-
saw, the Institute of Classical Studies. Her Master’s thesis was: Epic poem genre
distinctives present in Baldur’s Gate – the role playing video game. Currently
a Ph.D. candidate at the same Institute. Her research interests relate to video ga-
mes, popular culture and reception of antiquity in popular culture. | pl_PL |
dc.identifier.doi | 10.18778/1733-0319.S15.01 | |