Show simple item record

dc.contributor.authorCzarcińska, Katarzyna
dc.date.accessioned2016-06-14T17:14:28Z
dc.date.available2016-06-14T17:14:28Z
dc.date.issued2015
dc.identifier.issn1733-0319
dc.identifier.urihttp://hdl.handle.net/11089/18384
dc.description.abstractThe article focuses on the issue of reception of ancient myths in popular culture. As popular culture is known for vast use of different ancient myths in many productions, the question may be raised, if they can be still named as ‘ancient’. With the example of the drowned peninsula of Orr in Guild Wars video games, which is compared with the Atlantis isle of Plato, the article proves that despite structural similarity of the story, these two are different myths. The myth of Atlantis is shaped by the Greek culture, which is oriented on the past, with strong conviction that the human race is heading towards destruction. The story of Orr reflects immersion in present time and the need to bury the past once and forever. Therefore, popular culture creates its own mythology, which is named as the mythology of popular culture.pl_PL
dc.description.sponsorshipPublikacja dofinansowana przez Rektora Uniwersytetu Łódzkiego oraz Dziekana Wydziału Filologicznego Uniwersytetu Łódzkiego.pl_PL
dc.language.isoplpl_PL
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl_PL
dc.relation.ispartofseriesCollectanea Philologica;Numer Specjalny
dc.subjectmythologypl_PL
dc.subjectpopular culturepl_PL
dc.subjectvideo gamespl_PL
dc.titleAtlantyda jako mit nie-grecki, czyli o mitach w kulturze popularnejpl_PL
dc.title.alternativeIs Atlantis still a Greek myth − mythology in popular culturepl_PL
dc.typeArticlepl_PL
dc.rights.holder© Copyright by Katarzyna Czarcińska, Łódź 2015; © Copyright for this edition by Uniwersytet Łódzki, Łódź 2015pl_PL
dc.page.number5-13pl_PL
dc.contributor.authorAffiliationUniwersytet Warszawski.pl_PL
dc.identifier.eissn2353-0901
dc.contributor.authorBiographicalnoteKatarzyna Czarcińska − the University of Warsaw, the Institute of Classical Studies. Born 1990, she finished Master studies in 2014 at the University of War- saw, the Institute of Classical Studies. Her Master’s thesis was: Epic poem genre distinctives present in Baldur’s Gate – the role playing video game. Currently a Ph.D. candidate at the same Institute. Her research interests relate to video ga- mes, popular culture and reception of antiquity in popular culture.pl_PL
dc.identifier.doi10.18778/1733-0319.S15.01


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record