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dc.contributor.authorStavrev, Stefan
dc.date.accessioned2017-08-23T12:26:44Z
dc.date.available2017-08-23T12:26:44Z
dc.date.issued2016
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/22428
dc.description.abstractEducation and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be. There are domains where purely virtual simulators can be created in contrast to physical ones. In this research we present a novel environment for learning, using a natural user interface. We, humans, are not designed to operate and manipulate objects via keyboard, mouse or a controller. The natural way of interaction and communication is achieved through our actuators (hands and feet) and our sensors (hearing, vision, touch, smell and taste). That is the reason why it makes more sense to use sensors that can track our skeletal movements, are able to estimate our pose, and interpret our gestures. After acquiring and processing the desired – natural input, a system can analyze and translate those gestures into movement signals.en_GB
dc.language.isoenen_GB
dc.publisherWydawnictwo Uniwersytetu Łódzkiegoen_GB
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1
dc.subjectsimulatorsen_GB
dc.subjectvirtual environmentsen_GB
dc.subject3D environmenten_GB
dc.subjectserious gamingen_GB
dc.subjectsensorsen_GB
dc.subjecteducation with Kinecten_GB
dc.titleNatural User Interface for Education in Virtual Environmentsen_GB
dc.typeArticleen_GB
dc.rights.holder© Copyright by Authors, Łódź 2016; © Copyright for this edition by Uniwersytet Łódzki, Łódź 2016en_GB
dc.page.number[67]-80
dc.contributor.authorAffiliationPlovdiv University Paisii Hilendarski
dc.identifier.eissn2449-8394
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dc.contributor.authorEmailceo@tri-soft.net
dc.identifier.doi10.18778/2391-8551.03.04
dc.relation.volume3en_GB


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