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dc.contributor.authorPamuła, Izabela
dc.date.accessioned2017-08-23T12:26:46Z
dc.date.available2017-08-23T12:26:46Z
dc.date.issued2016
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/22431
dc.description.abstractThe aim of this article is to analyse let’s play not only as entertaining act of communication but also as an eclectic one which can make games exceed themselves. Let’s play as a method of game critique has developed some key characteristics. It’s not surprising, then, that one can observe the emergence of various subversive forms such as Robert Florence’s series “File System Aging” which rises as antithesis to the most popular channels. Florence directs his own player experience by merging software studies, ludology, stream of consciousness, and oneiric aesthetics known from David Lynch’s movies in order to defragment scattered memory of a gamer and a son. This article will look into the method of transgressive playformance and haptic interpretation used by the artist to expand the definition of a let’s play and therefore also that of a game.en_GB
dc.language.isoplpl_PL
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl_PL
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1
dc.subjecttv formaten_GB
dc.subjecttransgressive playeren_GB
dc.subjectergodisten_GB
dc.subjectauteuren_GB
dc.subjectlet’s playpl_PL
dc.subjectformat telewizyjnypl_PL
dc.subjectgracz trangresyjnypl_PL
dc.subjectergodystapl_PL
dc.subjectplayformancepl_PL
dc.subjectautorpl_PL
dc.titleGram, więc jestem. Instancja autorska a konwencja „let’s play” w serii „File System Aging” Roberta Florence’apl_PL
dc.typeArticlepl_PL
dc.rights.holder© Copyright by Authors, Łódź 2016; © Copyright for this edition by Uniwersytet Łódzki, Łódź 2016pl_PL
dc.page.number[143]-152
dc.contributor.authorAffiliationUniwersytet Jagielloński
dc.identifier.eissn2449-8394
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dc.contributor.authorEmailizabelapam@gmail.com
dc.identifier.doi10.18778/2391-8551.03.08
dc.relation.volume3pl_PL


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