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dc.contributor.authorMazur, Emilia
dc.date.accessioned2025-06-12T14:11:06Z
dc.date.available2025-06-12T14:11:06Z
dc.date.issued2023-12-13
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/55707
dc.description.abstractThis article explores the significance of phenomenological perspectives for animal games, as defined by Gunnar Eggertsson, in which the player’s character is meant to signal an animal. Using examples from games like Stray, Shelter 2, and Endling – Extinction is Forever, which treat animals as fully-fledged protagonists, I demonstrate how animal characters and avatars affect the gaming experience and broader human-animal relations outside of gameplay. The goal of this inquiry is to understand whether games can bring us closer to a better understanding of the animal Other by simulating its experiences and perspectives. This study utilizes the perspectives of critical animal studies and phenomenological philosophy to provide a deeper description and understanding of human players’ interactions with animal characters. It emphasizes the role of embodiment in shaping a transformative gameplay experience.en
dc.description.abstractPoniższy artykuł dotyczy istotności perspektyw fenomenologicznych dla gier zwierzęcych, definiowanych w rozumieniu Gunnara Eggertsson’a, w których postać osoby grającej ma sygnalizować zwierzę. Przy użyciu przykładów gier takich jak Stray, Shelter 2 i Endling – Extinction is forever, traktujących zwierzęta jako pełnoprawnych protagonistów, wykazuję jak zwierzęce postaci i awatary oddziałują na doświadczenie grania, a także pozagrowe relacje ludzko-zwierzęce. Rozważania te mają na celu zrozumienie czy gry mogą zbliżać nas do lepszego rozumienia zwierzęcego Innego poprzez symulację jego doświadczeń i perspektyw. Niniejsze badanie wykorzystuje perspektywę krytycznych studiów nad zwierzętami i filozofii fenomenologicznej w celu głębszego opisu i zrozumienia interakcji ludzkich graczy ze zwierzęcymi postaciami. Podkreśla rolę ucieleśnienia w kształtowaniu transformatywnego doświadczenia rozgrywki.pl
dc.language.isopl
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1en
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectanimal studiesen
dc.subjectphenomenologyen
dc.subjectanimal gamesen
dc.subjectavataren
dc.subjectPCen
dc.subjectgame studiesen
dc.subjectembodimenten
dc.subjectanimal studiespl
dc.subjectfenomenologiapl
dc.subjectgry zwierzęcepl
dc.subjectawatarpl
dc.subjectpostaćpl
dc.subjectgame studiespl
dc.subjectucieleśnieniepl
dc.titleZamieszkując inne ciała – zwierzęce postaci i awatarypl
dc.title.alternativeInhabiting Other Bodies – Animal Characters and Avatarsen
dc.typeArticle
dc.page.number63-83
dc.identifier.eissn2449-8394
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dc.contributor.authorEmailemilia3mazur@gmail.com
dc.identifier.doi10.18778/2391-8551.10.04
dc.relation.volume10


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