Show simple item record

dc.contributor.authorJankowski, Filip
dc.date.accessioned2026-07-23T09:52:18Z
dc.date.available2026-07-23T09:52:18Z
dc.date.issued2026-07-22
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/58896
dc.description.abstractThis article examines the phenomenon in the 1980s Japanese gaming industry, labeled “Reaganoludography” due to its strong reliance on themes directly borrowed from American action cinema, known in Polish film studies as “Reaganomatography.” Using discourse analysis, the article explores how the U.S. versions of Japanese games Japanese games captured the iconography of Reaganite regressive sociopolitical propaganda and how they reinforced the neoconservative discourse that became a model for generations of players in the United States. This subtle alliance between American politics and Japanese gaming led to self-censorship within the latter. While the Japanese industry eventually emancipated from the U.S. industry, found its own topics, and became a core gaming culture itself, it is important to remember that Japanese Reaganoludography (the censored U.S. releases of Japanese games) perpetuated global capitalism and overshadowed more progressive—thematically and mechanically—attempts at experimenting with the medium in the 1980s. en
dc.language.isoen
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1en
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectRonald Reaganen
dc.subjectdigital games in Japanen
dc.subjectReaganoludographyen
dc.subjectneoconservativismen
dc.subjectNintendoen
dc.titleReaganoludography: The 1980s Japanese Digital Games in the Service of the United Statesen
dc.typeArticle
dc.page.number53-66
dc.contributor.authorAffiliationJagielllonian University in Cracow, The Faculty of Management and Social Communicationen
dc.identifier.eissn2449-8394
dc.referencesAvildsen, J.G. (Director). (1984). The Karate Kid [DVD]. Columbia Pictures.en
dc.referencesBlanchet, A. (2021). From Le Vampire Fou to Billy la Banlieue: Genre, Influences and Social Commentary in 1980s French Videogames. In V. Navarro-Remesal & Ó. Pérez-Latorre (ed.), Perspectives on the European Videogame (pp. 59–74). Amsterdam University Press. https://doi.org/10.1515/9789048550623-004en
dc.referencesBoomer, L. (n.d.). Life Story: Angela Davis. Women & the American Story. https://wams.nyhistory.org/growth-and-turmoil/feminism-and-the-backlash/angela-davis/ (accessed on October 18, 2024).en
dc.referencesByrd, M. (2019, February 8). How Metroid Changed Video Games Forever. Den of Geek. https://www.denofgeek.com/games/how-metroid-changed-games/ (accessed on October 16, 2024).en
dc.referencesCameron, J. (Director). (1986). Aliens [DVD]. 20th Century Fox.en
dc.referencesCapcom. (1988). Bionic Commando [Nintendo Entertainment System]. Japan: Capcom.en
dc.referencesCarbone, M.B. (2022). Olive Face, Italian Voice: Constructing Super Mario as an Italian-American (1981–1996). Cinergie – Il Cinema e Le Altre Arti, 22, 127–144. https://doi.org/10.6092/issn.2280-9481/15824en
dc.referencesChunsoft. (1986). Dragon Quest [Nintendo Entertainment System]. Japan: Enix.en
dc.referencesChunsoft. (1988). Dragon Quest III [Nintendo Entertainment System]. Japan: Enix.en
dc.referencesCohen, S.D. (2020, February 25). How the Iconic Game Super Mario Bros. Came About. Lifewire. https://www.lifewire.com/super-mario-bros-729677 (accessed on October 14, 2024).en
dc.referencesConsalvo, M. (2009). Convergence and Globalization in the Japanese Videogame Industry. Cinema Journal, 48(3), 135–141. https://doi.org/10.1353/cj.0.0122en
dc.referencesConsalvo, M. (2016). Atari to Zelda: Japan’s Videogames in Global Contexts. Cambridge: MIT Press. https://doi.org/10.7551/mitpress/8853.001.0001en
dc.referencesCosmatos, G.P. (Director). (1988). Rambo: First Blood Part II [DVD]. TriStar Pictures.en
dc.referencesCrofts, M. (2023). Videogame Adaptation of Literary Texts and Global Influences: A Case Study of Dracula and the Castlevania Series. In The Routledge Companion to Global Literary Adaptation in the Twenty-First Century. Routledge. https://doi.org/10.4324/9781003038368-5en
dc.referencesDonovan, T. (2010). Replay: The History of Video Games. Lewes: Yellow Ant.en
dc.referencesDyer-Witheford, N., & De Peuter, G. (2009). Games of Empire: Global Capitalism and Video Games. Minneapolis: University of Minnesota Press.en
dc.referencesEgan, T. (2021, April 26). Alien, Street Fighter, and everything else we watched this weekend. Polygon. https://www.polygon.com/what-to-watch/2021/4/26/22403630/horror-movies-alien-street-fighter-amazon-netflix (accessed on October 16, 2024).en
dc.referencesFeinberg, J. (2024, February 14). Why does Ridley Scott hate James Cameron’s Aliens so much? Digital Trends. https://www.digitaltrends.com/movies/why-ridley-scott-hates-james-camerons-aliens-so-much/ (accessed on October 16, 2024).en
dc.referencesFrymus, A. (2024). Cobra Kai Never Dies! Generational seriality and revived legacies of The Karate Kid. The Journal of Popular Culture, 57(1), 20–33. https://doi.org/10.1111/jpcu.13303en
dc.referencesHarris, D. (2011). Double Dragon. In T. Mott (ed.), 1001 Video Games: You Must Play Before You DIe (epub). London: Octopus Publishing Group.en
dc.referencesIwata, S. (n.d.). Iwata Asks – Volume 2: NES & Mario – Page 4. Nintendo. https://iwataasks.nintendo.com/interviews/wii/mario25th/1/3/ (accessed on May 23, 2025).en
dc.referencesJankowski, F. (2021). Beyond the French Touch: The Contestataire Moment in French Adventure Digital Games (1984–1990). Game Studies, 21(1). https://gamestudies.org/2101/articles/jankowskien
dc.referencesKalata, K. (2017a, October 3). Bionic Commando (NES). Hardcore Gaming 101. http://www.hardcoregaming101.net/bionic-commando-nes/ (accessed on October 18, 2024).en
dc.referencesKalata, K. (2017b, October 4). Die Hard Arcade. Hardcore Gaming 101. http://www.hardcoregaming101.net/die-hard-arcade/ (accessed on October 18, 2024).en
dc.referencesKobylarz, Ł. (2008). „Rambo! Your Country Needs You!”, czyli kino w służbie państwa. Panoptikum, 7(14), 296–302.en
dc.referencesKonami. (1986). Castlevania [Nintendo Entertainment System]. Japan: Konami.en
dc.referencesKonami. (1987). Contra [Nintendo Entertainment System]. Japan: Konami.en
dc.referencesKoyama, Y. (2022). Evolution of a Genre: Dragon Quest and the JRPG. In R. Hutchinson & J. Pelletier-Gagnon (eds.), Japanese Role-Playing Games: Genre, Representation, and Liminality in the Jrpg (pp. 19–38). Lexington Books. https://doi.org/10.5040/9781666994766.ch-1en
dc.referencesLucas, G. (Director). (2015). Star Wars [Blu-ray]. United States: 20th Century Fox Home Entertainment. (Original work published 1977).en
dc.referencesLucks, D.S. (2020). Reconsidering Reagan: Racism, Republicans, and the Road to Trump (ebook). Beacon Press.en
dc.referencesMarkley, J. (2015, November 24). A Look At The Religious Censorship in Nintendo of America’s Games. The Escapist. https://www.escapistmagazine.com/a-look-at-the-religious-censorship-in-nintendo-of-americas-games/ (accessed on October 18, 2024).en
dc.referencesMassey, T. (2014, August 10). Remembering Double Dragon, a true arcade icon. Eurogamer.net. https://www.eurogamer.net/double-dragon-remains-an-arcade-icon (accessed on October 18, 2024).en
dc.referencesMcCoy, J.K. (2023, April 22). This Controversial Fantasy Cult Classic Is Perfect For Legend of Zelda Fans. Game Rant. https://gamerant.com/legend-1985-legend-of-zelda/ (accessed on October 18, 2024).en
dc.referencesMcTiernan, J. (Director). (1988). Die Hard [DVD]. 20th Century Fox.en
dc.referencesNamco. (1979). Galaxian [Arcade]. Japan: Namco.en
dc.referencesNamco. (1980). Pac-Man [Arcade]. Japan: Namco.en
dc.referencesNeedham, G. (2016). Reaganite Cinema: What a Feeling! In Y. Tzioumakis & C. Molloy (ed.), The Routledge Companion to Cinema and Politics (pp. 334–344). New York–London: Routledge.en
dc.referencesNintendo. (1982). Donkey Kong [Arcade]. Japan: Nintendo.en
dc.referencesNintendo. (1983). Mario Bros. [Arcade]. Japan: Nintendo.en
dc.referencesNintendo. (1984). Super Mario Bros. [Nintendo Entertainment System]. Japan: Nintendo.en
dc.referencesNintendo. (1986a). Metroid [Nintendo Entertainment System]. Japan: Nintendo.en
dc.referencesNintendo. (1986b). The Legend of Zelda [Nintendo Entertainment System]. Japan: Nintendo.en
dc.referencesNormandin, M. (2022, July 29). How Nintendo Went from Censoring All Religious Imagery to Publishing a Game Rooted in Gnosticism and Religious Philosophy. Paste Magazine. https://www.pastemagazine.com/games/xenoblade-chronicles/nintendo-religion-xenoblade-monolith (accessed on October 18, 2024).en
dc.referencesOrigin Systems. (1981). Ultima I: The First Age of Darkness [Apple II]. United States: California Pacific.en
dc.referencesOtmazgin, N. (2014). Anime in the US: The Entrepreneurial Dimensions of Globalized Culture. Pacific Affairs, 87(1), 53–69. https://doi.org/10.5509/201487153en
dc.referencesParrill, W.B. (2011). Ridley Scott: A Critical Filmography. McFarland.en
dc.referencesPicard, M. (2013). The Foundation of Geemu: A Brief History of Early Japanese video games. Game Studies, 13(2). https://gamestudies.org/1302/articles/picarden
dc.referencesRuberg, B. (2019). Video Games Have Always Been Queer. New York University Press. https://doi.org/10.18574/nyu/9781479893904.001.0001en
dc.referencesRuíz, E., & Berenstain, N. (2018). Gender-Based Administrative Violence as Colonialen
dc.referencesStrategy. Philosophical Topics, 46(2), 209–228. https://www.jstor.org/stable/26927956, https://doi.org/10.5840/philtopics201846219en
dc.referencesSaarkesian, A. (2013). Damsel in Distress (Part 1) Tropes vs. Women. Feminist Frequency. https://feministfrequency.com/video/damsel-in-distress-part1/en
dc.referencesSanchez, R. (1987, July 20). Zap! Blam! Aargh! It’s Video Contra! The Washington Post, p. c01.en
dc.referencesSchules, D. (2015). Kawaii Japan: Defining JRPGs through the cultural media mix. Kinephanos: Journal of Media Studies and Popular Culture, 5(1), 53–76. https://www.kinephanos.ca/Revue_files/2015_Schules.pdfen
dc.referencesSchweiger, B. (2015). Relacje władzy w polu wytwórstwa gier komputerowych. Czas Kultury, 31(2), 104–110.en
dc.referencesScott, R. (Director). (1979). Alien [DVD]. 20th Century Fox.en
dc.referencesScott, R. (Director). (1985). Legend [DVD]. 20th Century Fox.en
dc.referencesSega. (1996). Die Hard Arcade [Arcade]. Japan: Sega.en
dc.referencesSir-Tech. (1981). Wizardry: Proving Grounds of the Mad Overlord [Apple II]. United States: Sir-Tech.en
dc.referencesStallabrass, J. (1993). Just gaming: Allegory and economy in computer games. New Left Review, (198), 83–106. https://newleftreview.org/issues/i198/articles/julian-stallabrass-just-gaming-allegory-and-economy-in-computer-games.pdf, https://doi.org/10.64590/aahen
dc.referencesŠvelch, J. (2018). Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games. Cambridge: The MIT Press. https://doi.org/10.7551/mitpress/10964.001.0001en
dc.referencesSyska, R. (2019). Reaganomatografia. Kino amerykańskie lat osiemdziesiątych. In T. Lubelski, I. Sowińska, & R. Syska (ed.), Kino końca wieku (pp. 81–160). Kraków: Universitas.en
dc.referencesTaito. (1978). Space Invaders [Arcade]. Japan: Namco.en
dc.referencesTaito. (1988). Operation Wolf [Arcade]. Japan: Taito.en
dc.referencesTechnōs Japan. (1987). Double Dragon [Arcade]. Japan: Taito.en
dc.referencesVoorhees, G. (2012). Discursive Games and Gamic Discourses. Communication +1, 1(1). https://doi.org/10.7275/R5G15XSMen
dc.referencesWada, T. (2017). History of Japanese Role-Playing Games. Annals of Business Administrative Science, 16(3), 137–147. https://doi.org/10.7880/abas.0170228aen
dc.referencesWallerstein, I. (2004). World-Systems Analysis: An Introduction. Durham–London: Duke University Press. https://doi.org/10.1215/9780822399018en
dc.referencesWilliams, G.C., & Simenson, B. (2018). Why Mario Works: Super Mario as Transformative Icon for the Working Class. Popular Culture Review, 29(2), 201–224. https://doi.org/10.1002/j.2831-865X.2018.tb00239.xen
dc.contributor.authorEmailfilip.jankowski@uj.edu.pl
dc.identifier.doi10.18778/2391-8551.13.03
dc.relation.volume13


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

https://creativecommons.org/licenses/by-nc-nd/4.0
Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc-nd/4.0