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dc.contributor.authorPoirier-Poulin, Samuel
dc.date.accessioned2024-05-27T12:46:52Z
dc.date.available2024-05-27T12:46:52Z
dc.date.issued2024-05-27
dc.identifier.issn2391-8551
dc.identifier.urihttp://hdl.handle.net/11089/52241
dc.description.abstractThis article contributes to the growing body of research on space, place, and immersion in video games and offers an analysis of placeness in Coffee Talk (Toge Productions, 2020) and Coffee Talk Episode 2: Hibiscus & Butterfly (Toge Productions, 2023). Building on the work of Michel Foucault (1967/2008), this article begins by analyzing the coffee shop of this series as a heterotopia that allows the game characters and the player to find a form of comfort. Then, it examines the series in light of theories of immersion and pays particular attention to the place where the author played the two games – his bed – and also describes it as a heterotopia. This paper shows the usefulness of Foucault’s concept of heterotopia to understand placeness and coziness in video games, and the relevance of taking into account the physical space of play when we conduct a textual analysis.en
dc.language.isoen
dc.publisherWydawnictwo Uniwersytetu Łódzkiegopl
dc.relation.ispartofseriesReplay. The Polish Journal of Game Studies;1en
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0
dc.subjectplaceen
dc.subjectspaceen
dc.subjectheterotopiaen
dc.subjectimmersionen
dc.subjectcozy gamesen
dc.subjectbeden
dc.subjecttextual analysisen
dc.subject'Coffee Talk'en
dc.title“Drown Your Troubles in Coffee”: Place, Heterotopia, and Immersion in the Coffee Talk Seriesen
dc.typeArticle
dc.page.number29-50
dc.contributor.authorAffiliationUniversité de Montréalen
dc.identifier.eissn2449-8394
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dc.contributor.authorEmailsamuel.poirier.poulin@gmail.com
dc.identifier.doi10.18778/2391-8551.11.03
dc.relation.volume11


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