| Welcome to the University of Lodz Repository! We collect and share the output of research and teaching employees of the University of Lodz. Resources deposited in the Repository – publications, research data – are given a permanent identifier (handle). Our platform, based on DSpace, provides access to open scientific resources, as well as integration with other sources of scientific information, including linking an author account to an ORCID ID. |
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| The University of Lodz Repository operates as an institutional repository based on Regulation No. 51 of the Rector of the University of Lodz of 31 March 2015. | |
| For matters related to depositing documents, | |
| please contact the Repository team – e-mail: repozytorium@lib.uni.lodz.pl | |
| Aleksandra Brzozowska | |
| Paweł Fiszer | |
| Marta Gołuchowska | |
| Olga Hummel | |
| Anna Zatora | |
| University of Lodz Library, room 109, 1st floor. | |
Communities in DSpace
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Odbiór intertekstualności i kulturowych odniesień w grze Wiedźmin 3: analiza typologii graczy i ich kompetencji kulturowych
(Wydawnictwo Uniwersytetu Łódzkiego, 2026-07-22)This paper explores the reception of intertextuality in The Witcher 3: Wild Hunt, approached as a cultural text with high semantic and narrative potential. Drawing on the results of an online survey conducted among 200 ... -
Interfejsy graficzne GUI (Graphical User Interface) w ocenie przyszłych projektantów i użytkowników gier komputerowych
(Wydawnictwo Uniwersytetu Łódzkiego, 2026-07-22)The article is based on the results of a survey/questionnaire conducted among a group of 30 students of Game and Virtual Space Design at the University of Silesia in Katowice, future computer game designers, in 2023. The ... -
Reaganoludography: The 1980s Japanese Digital Games in the Service of the United States
(Wydawnictwo Uniwersytetu Łódzkiego, 2026-07-22)This article examines the phenomenon in the 1980s Japanese gaming industry, labeled “Reaganoludography” due to its strong reliance on themes directly borrowed from American action cinema, known in Polish film studies as ... -
Putting the “Pocket” in Pocket Monsters: The Game Boy’s Technical and Ludic Impacts on Pokémon Red and Blue
(Wydawnictwo Uniwersytetu Łódzkiego, 2026-07-22)When Pokémon Red and Blue (Game Freak, 1998) arrived in North America and Europe, Pokémon fever swept across the (gaming) world. However, little scholarly work focuses on how the Game Boy was intrinsic to that success and ... -
Post-cyfrowość współczesnych polskich gier komputerowych. Zarys zagadnień
(Wydawnictwo Uniwersytetu Łódzkiego, 2026-07-22)Artykuł koncentruje się na zagadnieniu post-cyfrowości, ukazując je jako zjawisko kulturowe, które redefiniuje relacje między cyfrowością i analogowością oraz odwołuje się do zjawisk charakterystycznych dla wczesnego etapu ...
