Welcome to the University of Lodz Repository (RUŁ). The Repository collects and facilitates didactic materials and current intellectual output of the university research workers. It is a platform facilitating scientific resources and integrating the university with the other sources of information science.
 
The Repository operates on the basis of regulation of President of the University of Lodz (Rector) No.51 of 31.03.2015.
 
In order to deposit the documents please contact:
Staff of the University of Lodz Repository (RUŁ). repozytorium@lib.uni.lodz.pl
 
Aleksandra Brzozowska
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  • Genologia lingwistyczna a badania nad komentarzem e-sportowym (problemy metodologiczne) 

    Rzeźnik, Martyna (Wydawnictwo Uniwersytetu Łódzkiego, 2018-11-22)
    Video games are a crucial part of contemporary reality. Their popularity has contributed to the appearance of the esports scene, and thus to the emergence of a new media genre: the esports commentary. In this paper I apply ...
  • PETSCII – A Character Set and a Creative Platform 

    Reunanen, Markku; Heikkinen, Tero; Carlsson, Anders (Wydawnictwo Uniwersytetu Łódzkiego, 2018-11-22)
    PETSCII is the built-in character set used on 8-bit Commodore computers, such as the PET, C-64 and Plus/4. The character set and the BASIC environment provided an entry point to rudimentary graphic editing for a generation ...
  • Gry jako moralne laboratorium. Gamifikacja dylematów moralnych bezzałogowych samochodów 

    Maćkiewicz, Bartosz; Mamak, Wojciech (Wydawnictwo Uniwersytetu Łódzkiego, 2018-11-22)
    The aim of this paper is to identify potential dangers and benefits of investigating moral intuitions about the autonomous vehicles (AVs), using gamified research tools. We argue that computer games facilitate constructing ...
  • O immersyjności escape roomów. Przykład pokoi Tick Tack w Gliwicach 

    Julke-Bogacka, Katarzyna (Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)
    Escape room (ER) is a live cooperative game in which players need to find a way out of a closed room, or to reach an additional goal by solving a series of riddles and puzzles, in a set amount of time. So far there have ...
  • Live Streaming Platforms and the Critical Discourse About Video Games 

    Felczak, Mateusz (Wydawnictwo Uniwersytetu Łódzkiego, 2017-11-22)
    This work concerns online streaming platforms centered on broadcasting video games-related content, such as Twitch.tv and Douyu.com. The aim of this article is two-fold: first, to point out the possible research methods ...

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